FIFA 18: 7 things fans are desperate for EA to fix before they bring out the next game

all change

There’s still plenty of time for its developer to make a few much-wanted tweaks

The next FIFA is just a few months away – but that’s plenty of time to make a few more tweaks.

We’ve gone through fan forums and discussions to pick out the most important things you want fixed in the next FIFA 18.

Let’s kick off.

As well as a host of gameplay tweaks EA has refined the Frostbite engine

As well as a host of gameplay tweaks EA has refined the Frostbite engine

Long Shots – from 45 yards 

These find the back of the net far too often.

It’s largely because goalkeeper AI isn’t up to scratch, meaning they spend too often standing still before attempting a dive.

The shots themselves are way too accurate – so incorporating more human error would make things more realistic.

Keepers Mechanics and goal line technology 

In penalties, the keepers sometimes do not save the ball despite the fact they dive in the correct direction.

During open gameplay, they also get confused about when they should punch or catch a ball – the former often landing right to an opponent.

The goal-line technology system is also incredibly erratic.

Cristiano Ronaldo celebrates after netting a goal in the FIFA 18 trailer

Cristiano Ronaldo celebrates after netting a goal in the FIFA 18 trailer

Player animations

When a player is fouled, the ‘complain’ animation takes far too long – effectively taking them out of the game for a noticeable period of time.

This needs to be shortened.

Defensive AI

The CPU AI is far too good at defending, so much so that it’s often more effective to put the controller down and let it do the work.

This needs to be toned down so it doesn’t feel that you’re trying to beat the computer as well as the human opponent.

Auto blocking and auto tackles are also a feature fans want removed.

Cristiano Ronaldo in action in the latest FIFA 18 trailer

Cristiano Ronaldo in action in the latest FIFA 18 trailer

Corners, Headers and chesting

Some fans have reported that corners leave you too exposed to a counter because players don’t get back fast enough to cover.

Regarding headers, it seems the attacker always has the ability to step in front of the defender, making it easier for them to score regardless of stats.

Adding more control to the aerial tussle would improve things no end.

Chesting the ball is also inconsistent and in desperate need of more control from the player.

Servers

These have been slightly flaky throughout FIFA 17’s lifespan, so greater optimisation especially during peak times would be welcome.

Thankfully, EA revealed that they have a dedicated team of people tasked with ensuring the servers are much improved come FIFA 18.

Players should also be kicked for inactivity if they put down the controller for long periods of time.

If a game disconnects during a match, there needs to be a period where it tries to reconnect to the player until a certain time limit is hit.

Crowds have been completely re-worked in FIFA 18 – and now show off a much wider range of animation

Crowds have been completely re-worked in FIFA 18 – and now show off a much wider range of animation

Referees

These are often cited as being too inconsistent – with officials often awarding fouls for very weak challenges.

Cards need to given out more frequently, especially for slide tackles.

The red card bug, where the ref will send the last defender off if they tug on an attacker’s shirt, needs to be axed, too.

P.S. If you want to find out more about EA SPORTS new game, check out our everything you need to know about FIFA 18 piece

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