News headlines about Electronic Arts (NASDAQ:EA) have been trending somewhat positive this week, according to Accern Sentiment. Accern identifies negative and positive media coverage by analyzing more than twenty million news and blog sources. Accern ranks coverage of publicly-traded companies on a scale of negative one to one, with scores closest to one being the most favorable. Electronic Arts earned a coverage optimism score of 0.16 on Accern’s scale. Accern also gave headlines about the game software company an impact score of 72 out of 100, indicating that recent media coverage is likely to have an impact on the stock’s share price in the near future.
Here are some of the news headlines that may have effected Accern’s analysis:
Electronic Arts (NASDAQ EA) traded up 0.48% on Monday, reaching $ 109.51. The company had a trading volume of 224,035 shares. The stock’s 50 day moving average is $ 111.09 and its 200-day moving average is $ 92.64. Electronic Arts has a 1-year low of $ 73.74 and a 1-year high of $ 116.04. The stock has a market capitalization of $ 33.95 billion, a P/E ratio of 35.56 and a beta of 0.70.
Electronic Arts (NASDAQ:EA) last issued its quarterly earnings data on Tuesday, May 9th. The game software company reported $ 0.58 earnings per share for the quarter, missing the Zacks’ consensus estimate of $ 0.61 by $ 0.03. Electronic Arts had a net margin of 19.96% and a return on equity of 27.60%. The firm had revenue of $ 1.53 billion during the quarter, compared to analyst estimates of $ 1.09 billion. During the same period in the previous year, the firm posted $ 0.50 earnings per share. The company’s quarterly revenue was up 16.7% compared to the same quarter last year. On average, equities analysts predict that Electronic Arts will post $ 4.22 EPS for the current fiscal year.
EA has been the topic of several analyst reports. Piper Jaffray Companies restated a “buy” rating and issued a $ 99.00 price objective on shares of Electronic Arts in a report on Monday, May 1st. Vetr upgraded shares of Electronic Arts from a “strong sell” rating to a “buy” rating and set a $ 94.20 price target for the company in a research note on Wednesday, April 12th. Jefferies Group LLC restated a “buy” rating and set a $ 110.00 target price on shares of Electronic Arts in a research note on Monday, April 10th. MKM Partners reaffirmed a “buy” rating and set a $ 109.00 price target (up from $ 95.00) on shares of Electronic Arts in a research report on Friday, May 5th. Finally, Mizuho set a $ 115.00 price target on shares of Electronic Arts and gave the company a “buy” rating in a report on Wednesday, May 10th. One equities research analyst has rated the stock with a sell rating, six have issued a hold rating, seventeen have assigned a buy rating and one has assigned a strong buy rating to the stock. The stock presently has an average rating of “Buy” and a consensus target price of $ 107.06.
In other news, CEO Andrew Wilson sold 108,000 shares of the firm’s stock in a transaction dated Monday, May 1st. The stock was sold at an average price of $ 94.99, for a total transaction of $ 10,258,920.00. Following the completion of the sale, the chief executive officer now directly owns 100,000 shares in the company, valued at $ 9,499,000. The sale was disclosed in a legal filing with the Securities & Exchange Commission, which can be accessed through this hyperlink. Also, SVP Jacob J. Schatz sold 2,200 shares of the firm’s stock in a transaction dated Wednesday, April 19th. The stock was sold at an average price of $ 89.69, for a total transaction of $ 197,318.00. Following the completion of the transaction, the senior vice president now directly owns 18,380 shares in the company, valued at approximately $ 1,648,502.20. The disclosure for this sale can be found here. Over the last ninety days, insiders have sold 447,057 shares of company stock valued at $ 47,109,979. 2.55% of the stock is owned by company insiders.
Electronic Arts Company Profile
Electronic Arts Inc develops, markets, publishes and distributes games, content and services that can be played by consumers on a range of platforms, which include consoles, personal computers (PCs), mobile phones and tablets. The Company’s games and services are based on a portfolio of intellectual property that includes established brands, such as FIFA, Madden NFL, Star Wars, Battlefield, the Sims and Need for Speed.
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